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MakeItHappen

Going from point A to point B

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D makes the most sense to me, as a casual 4way type. That's the plan we would use with 2 and 3 being respectively IC and OC.



Yeah I know D is the 'standard' way to go from point A to point B.

But what I'm trying to do is create some sort of metric that assesses the work load or degree of difficulty of a particular transition - regardless of the standard exit position slots.

If you compare those sample transitions, D is not the easiest one. Transitions A, B and C are much easier.
Not all possible transitions are listed either.


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DiveMaker

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Does this picture make sense to you?
What improvements can you offer?

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I think it will be a nice big formation but I think you need to rotate all the components so you could see how they can dock on the base. Unless it's a series of 4 ways but in that case it's just plain confusing :P

Seriously though I think it needs to be expressed independant of the thing in the middle. Or even use arrows.

-Michael

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I'm used to option 'C' except with 3 and 4 switched in the stair-step diamond.

"Longy" formations always present multiple options and depending on what else happens in the jump, different engineering methods may be faster than others.

Are you trying to establish fastest possible engineering with no respect for how confusing the dive may become for any given team member?

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ok - how about this picture that goes from point B to the top of block 14?
(stairstep diamond to bipole)
read left to right

Transition A can also be split out into
- both 1 & 3 CW
- both 1 & 3 CCW
- 1 CW & 3 CCW
- 1 CCW & 3 CW

No matter which way you engineer transition A, it is more work and therefore harder to do than transition B.
But transition A is the 'standard' transition because it puts people in their 'exit' slots [P, T, IC, OC].

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DiveMaker

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The mirror to D would be our standard (airspeed trained) minimising the move from point to the A. In the 2nd example, although its quicker as you have it for the next formation the centers will typically have to 180 back into the center negating the benefit. Depends on the next transition and how trained the team is with the opposite 14.

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The mirror to D would be our standard (airspeed trained) minimising the move from point to the A. In the 2nd example, although its quicker as you have it for the next formation the centers will typically have to 180 back into the center negating the benefit. Depends on the next transition and how trained the team is with the opposite 14.



Do you mean the attached dprime pic?
It's only mirrored through one axis. The complete mirror image does not make sense.

The 2nd example and your reply is predicated on the fact that 1 & 3 are the IC and OC, right?

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Make It Happen
Parachute History
DiveMaker

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The mirror to D would be our standard (airspeed trained) minimising the move from point to the A. In the 2nd example, although its quicker as you have it for the next formation the centers will typically have to 180 back into the center negating the benefit. Depends on the next transition and how trained the team is with the opposite 14.



Do you mean the attached dprime pic?
It's only mirrored through one axis. The complete mirror image does not make sense.

The 2nd example and your reply is predicated on the fact that 1 & 3 are the IC and OC, right?

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Yes and yes, based upon our A slot B an 14

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