MakeItHappen 15 #26 April 8, 2007 Quote Quote If I go into deep brakes in your simulation, the target falls to the bottom of the screen. That is also not what real life is. How's that not real life? You go into brakes - you plane out, and your eyes will be looking more towards the horizon and the sky than before. (Not talking where the sweet spot would change here) fuck it you guys can do your own skydiver physics to earth's end, it won't change what Newton's laws say. .. Make It Happen Parachute History DiveMaker Quote Share this post Link to post Share on other sites
drudchen 0 #27 April 8, 2007 Quote fuck it you guys can do your own skydiver physics to earth's end, it won't change what Newton's laws say. Hey man, I'm sorry, I wasn't trying to offend you at all whatsoever. I'm just trying to understand what's going on, and how I can adjust the parameters of the 'game' to make it as close to canopy flight as possible. I'm sure you have way more canopy flight time than I do, I'm just trying to understand what is it that I'm missing, as I created it by my 'subjective' view of my only ~100 jumps. Edit: I'm in my 3rd year studying Engineering, so I tend to want to understand the concepts behind things, and some people think that I overthink some simple concepts. Quote Share this post Link to post Share on other sites
Jumpah 0 #28 April 9, 2007 Quote Edit: ... when will the multi-user version be available? Yah...if you could put other people flying in there that'll be great, LOL. Quote Share this post Link to post Share on other sites
drudchen 0 #29 April 9, 2007 Quote Wow! Nice job man!! I'm not sure if anyone mentioned it, but it would be more realistic if you could change the pilot's line of sight. I should be able to control my canopy and see where I'm going even if I'm looking at my feet. Maybe let the arrow keys on the keyboard control that? Edit: ... when will the multi-user version be available? Thanks man.. Nice idea. Maybe I'll add an option to either lock the view as it is now, or move the eyes(head) around. Otherwise - how do you keep your head on the swivel to look for possible canopy collisions? or checking the airspace before doing that 360 hook turn? I'd still prefer to keep toggle/harness input controls with the mouse, as with the keyboard keys it's either "on" or "off", with no grey areas in between. With the mouse at least you can have finer controls, as I think the actual flight is the most important factor in this. So that leaves the head movement to be controlled by the arrows. Quote Share this post Link to post Share on other sites
darkwing 5 #30 April 9, 2007 That is seriously excellent. The flight parameters are probably the easiest thing to alter, and the hard part for you is knowing who to listen to for advice, I'd say about one out of five people who post know what they are talking about. I'm not saying which group I am in. You will get a million suggestions. This is your baby, and you get to choose which ones to pursue. -- Jeff My Skydiving History Quote Share this post Link to post Share on other sites
packing_jarrett 0 #31 April 9, 2007 Nice dude. 1080 degree turn (blue circle on bottom right) Hit the gates 8ft high. 41 Meter swoopNa' Cho' Cheese Quote Share this post Link to post Share on other sites
drudchen 0 #32 April 9, 2007 Quote and we should make the screen go red when you land too hard.. Actually, I'm thinking of keeping the death-blood theme out of it Just like a typical skydiving dream - you forget to pull and hit the ground - stand up, clean the dust off your jumpsuit and walk away ...at least you're already packed and can manifest on the next load Quote dude this is sick... now we need wind sock... and we need swoop pond.. Sounds great. Quote Share this post Link to post Share on other sites
seldon 0 #33 April 9, 2007 Awesome!!! Good job!!!! A possible improvement it would be a landing report based on vertical speed at landing or collisions with estimated injuries Thanks for share your job. Go on it, mate!!! Quote Share this post Link to post Share on other sites
Eule 0 #34 April 9, 2007 Cool! Quote It's still a little slow, so you'd need a more or less fast cpu to get good smooth flight out of it. 400 MHz here which ain't quite cuttin' it. :) That's OK, though - most flight simulators only work really well on hardware that isn't released until at least three months after the sim is. Quote (the code is still not improved). That's OK. You have to make it right before you can make it fast. Premature optimization is the root of all evil. Couple of suggestions on the existing user interface: - Print a unit for the speed. (knots or mph or whatever.) - An Altitrack fits on your wrist, runs off of a watch battery, and costs a few hundred bucks. If it can really measure your angle of descent to eleven decimal places, L&B should hire themselves out as consultants to everybody in the world. (In other words, round off the degrees. :) ) Ideas for more features: - At the beginning, along with the wind selections, you should have some obstacle selections. Like "Eloy" turns off all the trees, "Toronto" is the tree grid you have now, and "" is twice the tree density you have now. - "Pause" button. - "Time of day" selections. Basically, "noon", "sunset", "night". Noon is what you have now. Sunset "dims" the screen. Night puts a little illumination on the target area (like a couple of cars with their headlights on) but none anywhere else. Ideas in general: - If you really want to implement all this stuff, you better get yourself a copy of Turbo Visual Objective C++#.Net on Rails, or whatever the cool kids are using these days. You can probably get a student version for cheap, or you can always get the Limkazrrent for free. - Or, glom on to an existing physics engine. There are third-party aircraft models for MS Flight Simulator. X-Plane is another sim; it looks like it might be a little easier to develop your own aircraft model for it. Eule (edit: spelling)PLF does not stand for Please Land on Face. Quote Share this post Link to post Share on other sites
pinkfairy 0 #35 April 9, 2007 Wow! Quite good looking and fun! But I was uninjured even if I started flaring at 50'. Relax, you can die if you mess up, but it will probably not be by bullet. I'm a BIG, TOUGH BIGWAY FORMATION SKYDIVER! What are you? Quote Share this post Link to post Share on other sites
docjohn 0 #36 April 9, 2007 Nice work! Looking forward to seeing a more enhanced version. Now if there just some other canopies in the air so we could do CRW! . Doc http://www.manifestmaster.com/video Quote Share this post Link to post Share on other sites
Spdu4ia 0 #37 April 10, 2007 Quote Nice dude. 1080 degree turn (blue circle on bottom right) Hit the gates 8ft high. 41 Meter swoop beat ya! 1080 with better accuracy and a longer swoop ! gotta love competition hahaha i love this simulator Quote Share this post Link to post Share on other sites
DZJ 0 #38 April 10, 2007 Hey man, nice work. One thing I thought might be a nice addition would be a shadow for your canopy. Suppose the sun is always behind the player's start point, so you could see your shadow meet you as you land. Would give you another way to judge the landing rather than just watching the numbers spin down. Anyway, good job, good fun simulator. Quote Share this post Link to post Share on other sites
drudchen 0 #39 April 10, 2007 Quote Hey man, nice work. One thing I thought might be a nice addition would be a shadow for your canopy. Suppose the sun is always behind the player's start point, so you could see your shadow meet you as you land. Would give you another way to judge the landing rather than just watching the numbers spin down. Anyway, good job, good fun simulator. Hey, Yes, a shadow would definitely be a great clue for judging when to flare. Also, I will add the grass soon that will get bigger as you're on the final approach and become distinguishable close to the flare altitude. I'm still tweaking the physics engine a little - and hopefully soon it will be closer to the 'real deal'. I'll post the updated version, or the second beta, in a few days, hopefully. Quote Share this post Link to post Share on other sites
agk23 0 #40 April 10, 2007 Good job. I liked it a lot. One suggestion - create some kind of pattern for the ground, so that it is easier to see the altitude. It will probably require more resources, but would be a big help on landing. In real life you can measure your altitude if you have visual features (grass, trees, small objects) around you. Otherwise, there is no depth perception (as if you land in water in overcast weather) That would be a great tool for new jumpers to learn."Gravity is a habit that is hard to shake off" Terry Pratchett, "Small Gods" Quote Share this post Link to post Share on other sites
mamajumps 0 #41 April 10, 2007 that is really neat! I will be playing with that more..... Quote Share this post Link to post Share on other sites
htrammel 0 #42 April 10, 2007 Quote that is really neat! I will be playing with that more..... Neat??? Hell, I haven't gotten any work done in two days. Nice job. Quote Share this post Link to post Share on other sites
pastramionrye7 0 #43 April 10, 2007 Nice. The colors on the canopy in the simulator look familiar, though. Quote Share this post Link to post Share on other sites
Scoop 0 #44 April 10, 2007 What a great program. I really hope you continue to develop it. I know I'd like to see it Quote Share this post Link to post Share on other sites
Lastchance 0 #45 April 10, 2007 WAY COOL. I could spend some time on this but i should really be doing some work. But hey, what a way to kill some time. I like it. I may be getting old but I got to see all the cool bands. Quote Share this post Link to post Share on other sites
Quake120 0 #46 April 11, 2007 Hey, while you are working on a canopy simulator, maybe you could add a multiplayer freefall sim too. All of the members of dropzone.com could do a massive like 12,000 way or something. Keep the canopy sim in there, but also simulate parachute malfunctions and such on opening. Make them as real as possible. Keep up the good work! Quote Share this post Link to post Share on other sites
IanHarrop 42 #47 April 11, 2007 Which way is the wind blowing? I tried to figure it out by playing with canopy direction but wasn't really sure. Something to indicate wind direction would be nice, even if its just a narrow arrow off to the side of the target."Where troubles melt like lemon drops, away above the chimney tops, that's where you'll find me" Dorothy Quote Share this post Link to post Share on other sites
drudchen 0 #48 April 11, 2007 Quote Which way is the wind blowing? In the "high winds" mode, the wind is coming from somewhere around the South-East direction :P try finding the wind line Quote I tried to figure it out by playing with canopy direction but wasn't really sure. Something to indicate wind direction would be nice, even if its just a narrow arrow off to the side of the target. Sure, at least i'll add the ability to turn it on somewhere in the options menu in the later version. But, isn't it an extra fun and a challenge to not know where it's coming from? A windsock on the ground would help too... But it won't tell you what the uppers are doing.. ..would you like a winddrift pass maybe? Quote Share this post Link to post Share on other sites
IanHarrop 42 #49 April 11, 2007 Quote Quote Which way is the wind blowing? In the "high winds" mode, the wind is coming from somewhere around the South-East direction :P try finding the wind line Quote I tried to figure it out by playing with canopy direction but wasn't really sure. Something to indicate wind direction would be nice, even if its just a narrow arrow off to the side of the target. Sure, at least i'll add the ability to turn it on somewhere in the options menu in the later version. But, isn't it an extra fun and a challenge to not know where it's coming from? A windsock on the ground would help too... But it won't tell you what the uppers are doing.. ..would you like a winddrift pass maybe? You should be nicer to people that did their first jump at PST in 1976.... "Where troubles melt like lemon drops, away above the chimney tops, that's where you'll find me" Dorothy Quote Share this post Link to post Share on other sites
drudchen 0 #50 April 11, 2007 Quote You should be nicer to people that did their first jump at PST in 1976.... Wow, 1976? I was -10 years old back then Edit: Are you planning on coming for a visit some time? ..maybe to see what's changed and what's not.. Quote Share this post Link to post Share on other sites