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totalbodypilot

GO FAST Free fly games@Skydive City, Fl

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Hey All! This is the GRAND OPENING of East Coast Free Fly! The Newest, freshest thing to hit the skys over the BEST Drop Zone on the East Coast: Skydive City, Zephyrhills, FLORIDA!

East Coast Free Fly has the dates and times for this years "GO FAST Games 2004-2005". The games involve"Space Balls", So AD, or equivalent ratings applies to compete. (The equivalent training can be done here at Skydive City with EC Free Fly Staff.)

The Two Events:

SPEED BALL!!! Fastest catch of the Space Ball out of the plane!
Ball Master releases the Space Ball at
Exit altitude 6000 ft. Fastest catch before 4000Ft. Hard deck 2500 ft. Two rounds, fastest four advance to the third round. Ca$h prizes and more for 1st, 2nd, 3rd Place
***All participants must have video to compete in this competition**

QUICK DRAW!! Same as the "old AD challenge Except only one (1) transition will be done per skydive, i.e. turn, flip, cartwheel-This a double elimination tournament style event, with 2 racers and one space ball master / camera flyer. The object is to accumulate more transitions than your opponent while remaining safe and controlled on your 180° of the hemisphere, as shown by the Ball Master camera view. The racer who accumulates the most transitions will win the round.
Race will begin upon the release of the ball by the ball master. Release grips then place ball!
Racers must point at the ball while on level, within grabbing distance prior to each transition (to show control before the next transition). ‘Within grabbing distance’ is when the torso is close enough to the ball so that if your arm is fully extended you will be able to grab the ball without moving your torso. Pointing at the spaceball marks the start of each transition. By Pointing you are indicating that you have checked the area for any possible dangers before you do your next transition; and could retrieve the Space Ball at any moment there is a danger situation in sight. Stay on your 180° hemisphere as shown by the Ball Master camera view. Movement in front of the camera view or into other competitor’s airspace will result in getting no credit for your last transition. This means full torso and head must be in the video screen, legs or arms going outside of the picture or in the other racer’s airspace will be considered OK. Your torso starts from where your arms and legs connect to the torso!On exit, the racers will be outside the door and the space-ball master inside. The 2 racers and the space-ball master will exit together with shoulder grips. The position each racer takes on exit will determine their position for the race, which should be maintained throughout the race.
Transitions not completed before wave off will not be counted as a full transition, however you will be credited for the fraction of the transition that you completed until wave off. In the event of a perfect tie the competitor who is closest to the space ball on their last trick will be considered the winner.
Race ends at 6500 feet AGL when space-ball master waves off in front of the camera objective, he then approaches and retrieves the space-ball. Racers are asked not to track away until the spaceball has been caught unless lower than 4500 ft. In the case of emergency every racer has the responsibility to retrieve the Space Ball.
The Space Ball master is allowed to retrieve the space-ball at any time during race for any safety reason.
If the space-ball, Space Ball Master or other competitor is touched or interfered with during the race, the violator will receive a loss for the round. If the space-ball is not in the middle of the screen, giving clear advantage to only one of the racers, the screen will be adjusted as good as possible giving competitors equal distance on either side of the ball.
Main Rules:
1) Don’t touch or burble anything.
2) Stay on your side.
3) Point at the space-ball at start of each transition, on level and at grabbing distance.
(One arms length).
4) Stay in the video picture.
5) Keep the sequence of the transitions.
6)land safe

Ca$h Prizes for 1st, 2nd, places
Participants gain one point for each race entered (both comp's), 2 points for each race won. Top 16 racers are invited to the championships! Good Luck!

Round 1 Nov. 17th-21st. 2004 (The 17th practice and test day)

Round 2 Feb. 3rd-6th 2005 (The 3rd is practice and test day)

Championships March 17th-20th (Races begin at 12:00 noon the 17th)

Entry fees are $150 + jumps. Jump tickets at Skydive City are $18. This price can be reduced to $17.50 per ticket by buying a block of 20 tickets or $17 per ticket by buying a block of 50 tickets (block tickets are non-refundable).

SWOOP POND Available on every jump!

BIG WAY SUNSET DIVES SCEDULED EVERYDAY! We will have 4 SUPER OTTERS on hand, so WE WIll GO BIG!

(WIND TUNNEL TRAINING IS AVALABLE BEFORE, DURRING, AND AFTER EACH EVENT-Please pre-book time)

For more info contact: Colon Berry ecfreefly@hotmail.com and check out www.eastcoastfreefly.com
or www.ecfreefly.com for more info (web site début 1 August 2004)
seek and destroy, clear and sweep, what ever you want to call it, its all fun in games in the game of war.

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