@grue: thank you, most helpful.. exactly the kind of response i wanted.. ..much apprieciated..
@tonto: you must have missed the "student competition" part of my post.. i do not have the money to hire a "consultant" ..if i did i probably wouldnt be posting here.. it is a good sugestion but is not possible due to my student status ..
also you are asking me to see it from your (a purist i presume) perspective.. ..i understand the subject is something close to your heart.. ..but you have to try and understand my position, an exact simulation of skydiving does not make the most fun game.. a game that lasts 30secs or less?.. i dont mean to offend ..i know skydiving is your domain, and i respect that.. ..you got to give me some credit for atleast taking the time to research the subject..
i dont want to end with a simulation like a learner drivers application.. ..you have to factor technology as well... game engines will only show so much area at a time.. example"http://img386.imageshack.us/img386/4108/hugelakesea3xc.png"
@mr2mk1g: "right questions"? ...i didnt think there was such a thing as the right questions...
do you give out to someone willing to learn merely because they don't know what to ask.. ..a fairly negative view i believe..
you cant blame me for trying to remove my ignorance..
as for jumping ourselves.. that is something we had seriously considered, and we hope to do it in the future.. but once again us being students funds are limited, we will try to do this in future..
but you must be aware that even if i do a few jumps which would take a lot to pay for locally, i wouldnt be as knowledgable as the veterans here... most people i have asked only remember the start and end of there first jump.. once again this is your domain and i must tread respectfully, but try to give me some leeway..
as for the right questions.. what should i be asking? ..feel free to inform me...
try not to hate me
thank you all for your time so far
BarryGallagher